Monday, 15 June 2009

Test-Driven Design is not testing

I've recently worked with a team doing its first agile project (though one or two team members had been involved in an agile project before). The most difficult concept to get across was TDD - test driven design. I found that people really didn't grok the idea until I pair-programmed with them for a couple of hours. I wonder why that might be.

Dan North has suggested one possibility. He observed that newcomers to TDD often don't get the really big payback because they continue to think that TDD is mainly about testing - even if they will admit that writing the tests before the code leads to better quality code. They never transition to treating TDD as a design process, letting them discover the API to a component they're writing, nor to the realisation that TDD is about defining the behaviour of their component and its interactions with other components of the system.

Keith Braithwaite has put forward another consideration. In physical engineering disciplines, practitioners speed up their work process by using gauges. There are many kinds, from the simple spark plug gap gauge, which is simply a sliver of metal to slide between the electrodes, to electronic vernier calliper gauges that can be pre-set to a precise dimension with tolerances above and below. Each workpiece is tested at each stage of the process by checking its dimensions with the appropriate gauge(s). Workpieces that are out of tolerance are sent back for rework or scrapped. Our unit tests are a bit like that - they provide a safeguard that the software component we're working on still meets all its requirements following any engineering we've done.

It occurred to me today that unit and acceptance tests, particularly if automated, perform another valuable function in the context of an agile (especially a lean) development process. Whereas the waterfall processes familiar to most developers are characterised by "quality gates" at key stages, every single artifact in an agile development has its own little quality gate, manifested in the appropriate tests. This theoretically frees the development process from the usual bottlenecks that the quality gates tend to become.

I say "theoretically", because in many instances agile development projects have to take place within a quality system that doesn't take advantage of incremental delivery. Instead, continued approval and in many cases funding for the project tends to be contingent on passing the traditional quality gates following requirements analysis, functional specification, high-level design, low-level design, coding, integration, system test and acceptance. Project managers are therefore forced to conjure up some kind of spurious linkage between the milestones laid down in the rigid quality system and some arbitrary points along their product release plan. This can hamper their freedom to adjust the release plan in response to changing circumstances and emerging technical insights.

This could be avoided if the quality system could recognise that properly written tests represent every work product of a software development project apart from the code itself. It should therefore simply insist on a verification at each iteration (or at each release, perhaps) that the tests comprehensively and comprehensibly represent the requirements of the business on the system under development and that the required set of tests pass repeatably. I say "the required set" because there's always the possibility that some tests will intentionally fail - e.g. where they have been written to test features that are not yet in the current release.

In other words, TDD can be used to eliminate the quality-gate bottlenecks of quality systems that assume waterfall development processes.

Friday, 15 May 2009

24th March 2009: Theory of Constraints Challenged

My sincere thanks to Kevin Rutherford and Allan Kelly for co-presenting a fascinating session about lean software development to the BCS Kingston & Croydon branch on 24th March this year, entitled "Lean, Constraints, Action!". The audience was excellent too and helped us re-create a famous experiment related by Eliyahu Goldratt in "The Goal".



(Click images to see a larger version)

I had participated in this game previously at the London XP Day 2008 (facilitated by Karl Scotland in an Open Space session). It is designed to demonstrate an intuitively paradoxical finding: that a lean, pull-oriented flow substantially reduces the amount of inventory or work in progress (WIP), while improving throughput.

However, I had a sneaky feeling that the experiment was biased, because in the first "push" simulation, the assembly line was not pre-loaded with WIP, while in the second "pull" simulation, the line was pre-loaded with workpieces at each "workstation's" input buffer up to either the maximum limit or to 50% of that limit. Therefore in a simulation of 10 rounds (equivalent to ten working days - approximately equal to the average cycle time in a six-workstation setup) the push simulation will only start to produce output towards the very end of the simulation, while the pull simulation will produce something from the very first day.



So I got Allan and Kevin to agree to vary the rules a little bit, to try to get closer to a "steady state" from the first "day". Before each of the two simulations, our teams placed three Lego blocks on each of the coasters representing the input buffers of the second through sixth workstations (the first workstation of course has the whole of the product backlog as its input hopper). In fact, as it turned out, four workpieces would have been closer to the true steady state in the pull simulation, even more in the push simulation.

Off our teams went and played the production line for ten rounds each. In the push simulation, the die was passed in order from workstation 1 to workstation 6 during each round and the number of workpieces transferred to the next input buffer was the number thrown, up to the number of pieces available in the workstation's input buffer. Instances of starvation were rare under this system, but did occur sometimes. At the end we counted up the number of pieces that had come off the end of the line and the number currently in progress (i.e. on any of the five input buffers for workstations 2 to 6).

In the pull simulation, the die was passed in the opposite direction and the input buffers were constrained to a maximum of six workpieces. So if the next input buffer had three pieces already in it and the player threw anything over a 3, they could only pass along 3 more workpieces (subject to their own input buffer holding at least 3, of course). Once again, the results after 10 rounds were compared.

The results didn't surprise me particularly, but I think some of the others were a little taken aback:



As you can see, the constraint resulted in both lower WIP and lower throughput. This makes sense when you consider that there were far more occasions during the pull game than during the push game when players were unable to process the full number of workpieces indicated by the die.

Looking back at the game notes, it is noted that if the simulation is run for much longer than 10 days, the pull (or Kanban) system "will rarely produce as much as the traditional push". This may have escaped the attention of some readers (or perhaps it's a more recent edit - I don't know).



My conclusion is that you get nothing for free. The cost of reducing WIP is reduced throughput, which is perfectly acceptable as long as you're aware of it. Software development projects are not production lines in any case, so it is very unlikely that any developer will sit around kicking her or his heels if the work runs out on a given day. There are always low priority tasks such as fettling the build system, cleaning up the documentation on the project Wiki, answering user support requests etc. - or just take the next item off the product backlog and raise the kanban limit temporarily.

Tuesday, 5 May 2009

Distributed bug-tracking in Haskell

At the recent SPA 2009 conference, there was a lot of talk about functional programming, Haskell in particular (a couple of years ago, the flavour of the month had been Erlang). Just to prove that Haskell is no longer "just a research language", along comes DisTract, a distributed issue-tracking system that runs in Firefox browsers. If you're already using Git, Darcs, Mercurial or Monotone as your distributed software configuration management solution, the author reasoned, why shouldn't you be able to close bugs while you're off-line at the same time as you check in your fix? Caveat: I have not tried this yet, but it sounds like a really neat idea. Does anyone know of a user forum?

Thursday, 9 April 2009

SPA2009 - first impressions

Maybe I'm biased, of course, but for me the SPA2009 conference felt even better than last year's. I think it had the right mix of technical and non-technical sessions, mostly of very high quality, and a few really interesting BOF (birds of a feather) sessions - which for once, didn't feel as if they were just squeezed in at the last minute.

Functional programming (in particular, Haskell) was a major theme this year, as was testing. My eyes were opened to the possibility of doing test-driven development (TDD) in Haskell - in fact, functional languages are better at this than imperative (stateful) languages. It was also good to meet up with a lot of familiar faces at the joint XtC meeting on the Tuesday night.

My session notes are on my other laptop. I will try to post them on the SPA SG site over the Easter weekend, other duties permitting.

Saturday, 4 April 2009

Automating testing of web sites with multiple browsers

After several days of trying, I've just abandoned an attempt to automate web site tests with multiple browsers (Firefox, Internet Explorer, Safari and Opera under various operating systems). My findings are written up here. Briefly, I think that Selenium RC has the right architecture, but currently the linkage between the RC server and the browser only works 100% for Firefox. This isn't enough.

It seems from the documentation that Watir should support the functionality needed. Can anyone confirm that it's possible to test pages such as this one in at least three different browser types with it?

Update (9 April): I discovered that Selenium RC has a start-up parameter "-proxyInjectionMode", which is equivalent to choosing the "*pi..." launchers where available. Unfortunately this only works with "*firefox", so you might just as well use "*pifirefox". It isn't clear to me why it causes tests to fail when they launch a browser with "*mock".

I was also reminded at the SPA2009 conference that it might be worth trying out Cucumber, rSpec, Concordion or other tools, so long as they will drive more than one browser.

Thursday, 19 March 2009

Why people think it's OK to cheat / steal

Dan Ariely has given a brilliant talk about this and how it impacts the global economic crisis. Watch this on Ted - it'll be 16 minutes well spent. Good insights into human psychology and behaviour.

Tuesday, 17 March 2009

Tools to support agile methods

The whole point of managing a project using an agile method is to use lots of coloured cards and post-it notes, but sometimes you have to fall back on a boring old software tool. The thorny question keeps arising: which one do I recommend?

Many different project management tools exist, at different price-points and levels of functionality. A long list is shown below. It is important to be clear about a project's requirements for a tool before selecting. Avoid the temptation to extend any tool you select or to spend much effort integrating it with the rest of your project environment – this is a sure way to lock yourself into a single supplier.

The following list of tools is not exhaustive, though I have kept adding to it as I came across new tools:

  • ]project-open[

  • Achievo

  • ActiveCollab

  • Agilebuddy - reported by a comment on this post to be a full-featured agile project management software tool, which is easy to use and great for Scrum teams. Offered on a subscription model for US$9.95 per user per month

  • Agilefant

  • Agilo – based on the Trac issue-management tool and said to support only a single project at a time

  • airTODO – PMBOK rather than agile, but minimalist (an Eclipse plug-in)

  • AxoSoft's OnTime - available as a hosted cloud solution, a Windows native application or as a web application, one comment under this post has reported that it "great for agile / scrum development". Comparable in scope to Trac, but looks a lot more snazzy

  • Banana Scrum - according to one comment below, this is a nice, web based tool that helps without getting in team's way

  • Extreme Planner

  • Greenhopper – a JIRA plugin favoured by some Scrum teams

  • IceScrum

  • Mingle - provides a shared workspace for agile teams, supporting XP, Scrum and custom hybrid approaches. Includes a virtual card wall, wiki, charts, reports and more. Integrated with issue tracking and continuous build. Priced US$995 per user with substantial discounts for multiple licences, academic institutions etc.

  • Pivotal Tracker

  • ProjectCards – mixed approach that uses both physical cards and software

  • ProjectKoach

  • Rally

  • Rational Team Concert - integrates work item, continuous integration builds and software configuration management (SCM) on the collaborative infrastructure of the Jazz Team Server

  • redMine

  • Scrum Edge - someone commented below that it was much simpler to use than most other Scrum tools

  • Scrumworks - quite popular free open source package, heavily forms-based, can integrate with JIRA

  • Silver Catalyst

  • StuffPlanner – Zühlke's inhouse-developed browser-based tool now at version 0.1 and with an Eclipse Mylyn connector available; access can be provided by arrangement

  • TargetProcess - designed to support Scrum, XP and custom Agile processes particularly in the .NET environment. Includes a comprehensive set of tools and features, including defect-tracking, test management and customer helpdesk portal. Community edition free for up to 5 users

  • teamwork

  • tinyPM

  • VersionOne - very full-featured, supports Scrum, DSDM, XP and AUP across multiple projects. Priced from US$348 per user per year, there is a free "team edition" for one team of up to 10

  • XP Story Studio – no development since 2004

  • XPlanner
  • - a popular free open source planning and tracking tool for XP. Quite simple in keeping with the low-ceremony agile approach
  • xProcess - free open source project management and process improvement tool, focused particularly on agile and priority-driven approaches. Preconfigured processes include Scrum, FDD, Prince2, Unified and others; can be tailored. Gantt/Burndowns/target status continuously updated. See also xProcess Europe

  • XPWeb

A number of web sites compare small subsets of the available software tools, including